Important Music And Frequency Requirements For Astral Projection

We are treading into a field of study and experiments that is beyond usual student scope. This is not a very difficult experience but requires a great deal of knowledge and concentration. Age old cultures have set us an example to follow that it is possible to do this. There are scientific studies that enable any astral enthusiast to reach the goals they set for themselves. Two important aspects of this help is critical to remember. They are the Frequency and Music to help achieve these frequencies

These two important aspects help you not to wander around in a maze of confusion. They channel your efforts in specific techniques that they have almost perfected in his field.

1. Heightened awareness and perception. These frequencies are called the GAMA frequencies. They happen to fall in the ranger of 38 -90 Hz.

2. There is a frequency where the mind goes to a solutions mode. These are called BETA range and found in the frequency range of about 12-38 Hz.

3. The frequency where you mind is perfectly relaxing and brain activity is slower is called the ALPHA frequency. These occurs between the range of 8-12 Hz.

4. The state of deeper relaxation and high meditative mood. This stage sets the ultimate experience of travel. This is called the THETA stage of frequency and is in the range of 4-8 Hz.

5. The deepest sleep stage of a person is when the brain completely slows down. This is named the DELTA frequency and occurs between 0.5-4 Hz.

6. The last frequency is special with a multidimensional activity and awareness. Mist mystical experiences occur in his frequency. This is the LAMBDA/EPSILON phenomenon of frequencies. This is the rang of less than 0.5 Hz and more than 100 Hz.

The unique combination of these above referred brain wave frequencies help achieve astral projection. These findings have led us into fast and reliable solutions and that helped discover that music can achieve it.

It is good to know that music always has a function to affect the brain. There are all kinds of music. We need to isolate a trend or genre of music that will help us in achieving astral projections.

The input from any music through audio equipments will help shift the frequency levels in the brain to achieve what we want. They talk to the brain faster than your thoughts can and tune it to the frequency we need.

a. The Binaural beat group: A two separate frequency experience is achieved in each ear. When you do a two distinct frequency for each ear this will trigger a third tone to help recognize these two separated in each ear. This is a frequency human ear cannot under normal circumstances hear. Now it can pick this up. The use of alpha and theta in combination will make it easier for the brain to work on the consciousness that is required for astral projections.

b. The Monaural beat group: These are two equal intensity tones recorded to pulse a specific pattern to result in crisp and clear sounds. This beat of rhythm enhance s the brain function to get into this frequency quicker because it needs no balancing work.

c. The Isochoric tones group: This is a faster rate of tone with equal intense beat and entertains the brain very effectively. The brain will sync with this pulse. Some research has shown the students have performed and scored a much higher level of GPA when thy used this technique.

You can get all these kinds of beats, rhythms and genre in music stores and even more easily on the internet. Be careful because there are fakes and bogus reproductions. If you are unsure of the genuineness of these recordings consult some one who knows about this this and make sure you are the right track. Getting the right kind of beats is vitally important in his pursuit.

Science Fair Projects – Finding the Right Topic For a Winning Science Project

The right topic is what makes the difference between good science fair projects and great ones. A good presentation makes it easy to tell what the data you collect shows. Having a good knowledge of what you saw and how you came to your conclusion is exactly what the judges like to see in winning science fair projects.

Get the most from your research by keeping written notes of your project as you do it. Write down everything from brainstorming to experimentation to raw data. Always make a note of the date it was taken down for use in your report. Ready to get started? The first thing you’ll need to know is what you want to study. Science projects can be anything you want them to, so pick something you can really sink your teeth into. Be Focused about what you want to find out. A simple well done project will earn more points than a complex but unfinished one. It’s okay to change topics early on, but make sure you change for a good reason (like it’s too complicated or too broad) Good science projects require a long time to plan and complete well. Science fair projects come in three basic types:

1. Conducting an Investigation in which you state a hypothesis and test it in an experiment.
2. Constructing a Kit or Model in which you state a hypothesis and demonstrate that it is either true or false using a replica you design and…
3. Doing a Demonstration, in which you explain a scientific principle using visual aids, data, exhibits and activities

Your science fair might have special guidelines for what kind of projects you can do, so be sure to check on this. Still can’t decide what to do? Science is everywhere! Just be curious and something is sure to spark an idea that will make a great project. Try to remember times when something really made you think. Check it out! There are lots of books and magazines around with loads of cool science projects in them just waiting to be discovered! Try one out or just borrow from an article you spot, all that is required is that you pick a topic that you can conduct an experiment with and study scientifically. Here are some areas you might consider topics in:

Biology

– Ecology: The study of relationships between plants, animals, climate, and other aspects of nature which make up ecosystems.
– Zoology: The study of animals including anatomy, behaviorism, and physiology.
– Botany: The study of plants and plant life including anatomy, behaviorism, and physiology.
– Microbiology: The study of microscopic organisms

Earth science

– Geology: The study of the Earth, archeology, minerals, rocks, seismology, and volcanology all fall under this heading.
– Meteorology: The study of climate, the atmosphere and weather.
– Oceanography: The study of marine life and the ocean.
– Paleontology: The study of prehistoric life.

Physical Science

– Chemistry: The study of the chemical make-up of objects and how they change and combine.
– Physics: The study of energy and motion, including electricity, gravity and magnetism.
– Electricity: How circuits work. Really anything that uses electricity to operate.
– Energy: The capacity to do work

Mathematics

– Geometry: The area of mathematics which studies relationships between points, lines, and planes.

Engineering: Use of scientific knowledge in real world applications.

Technology: Computers, communications, navigation, music (like your iPod) and really anything like that. Technology uses electricity. As you can see, science fair projects come in all different flavors. So get creative and come up with a project you can be proud of, then follow the tips here and with a little luck you just might win, now go get researching!

Pop Music Came From Rock And Roll

By it’s very definition Pop (short for popular) is the most POPULAR music genre. The fragmentation of popular music into discrete niches has meant that fewer performers are able to transcend their specific genres to attain a kind of cultural consensus that seemed possible in the past. Yet Shumway’s tired lament reveals less about why this change has occurred than it does about the stranglehold that baby boomers continue to have over received knowledge about the history of modern popular music.

Rock

Rock music is one of the leading genres of popular music and underground music in contemporary Japan. Rock and Hip Hop are more closely related than you might think, they both evolved from R&B (Rhythm & Blues). A poet who later came to rock ‘n’ roll, she never shed the identify of a poet who does rock ‘n’ roll, an artist who explicitly combines poetry and rock ‘n’ roll. Mark’s Place in early 1971, to opening as a poet for Teenage Lust and other rock bands in the heyday of the Mercer Art Center (1972), to forming a performance duo with guitarist Lenny Kaye (1973), the producer of the punk-retro album Nuggets, and finally with him to forming a rock band, the Patti Smith Group (1974). Smith was said to have brought “rock ‘n’ roll rhythms to poetry,” thereby having “reversed the process” initiated by Bob Dylan, who gets “credit for introducing poetry to rock ‘n’ roll. More significantly, they brought in a “following drawn from the art fringes,” an “art-rock crowd,” who quickly “cemented” a permanent relationship with the bedraggled “rock & roll crowd” already ensconced at CBGB’s.

Pop

Pop music is shorter way of writing popular music. Pop music came from the Rock and Roll movement of the early 1950s, when record companies recorded songs that they thought that Teenagers would like. Pop music usually uses musical styles from the other types of music that are popular at the time. ” On the pop side, “minimalism” implied simplicity and adherence without ornamentation to a basic universal rock framework, which in turn implied accessibility, familiarity, and eminent commerciability. And their exhibition of an “earnest dumbness of an adolescent pop” more redolent of a bygone era, before an audience of artists and other sophisticates, could only take on the allure of satire and irony. ” Their unabashed artiness was a virtue rather than a vice for Rockwell, who later became a chief proponent of art/pop fusion.

Pop music is shorter way of writing popular music. Various popular music genres from around the world will be studied through listening, reading and written assignments, with an emphasis on class discussion. The Popular Music Project is a one-stop home for the interdisciplinary study and analysis of popular music. Containing an impressive and comprehensive range of global case studies Soundtracks takes an innovative approach to the complex and changing relationships between music and space to provide a genuine global assessment of the power and pleasure of popular music in its many forms.